Walk back to center every now&then

hello
whats here in this section … makes the bot walk back to center every now & then ?
the bot do that alot(not always) every less than a minute sometimes
even though its not stuck … & max range is way far … & there are some mobs around to attack that aren’t set to be ignored…
if its stuck … it shows in dialog"attempting to move around" or something like that…

@Ryan
hello?

  1. Monster walks out of the training area.
  2. No monsters in your training area after killing one.
  3. No monsters at all.

If thats the only cases for such an act
Then the bot is fucking up and needs to be rechecked
Does mobs being on hill effects? No? Then bot is fucking up
Cuz it does not even give it a chance to walk around and look … and range limit is waay far
Want my bot files and login info and watch the bot a little to see?

Dude stop getting angry. Use a polygon and turn off collision detection. I can’t test every possible scenario.

lol WTF !
what trigger’s u to thinking im angry?

edit:
i assure u
im smiling
maybe my “normal” way of talking is a bit “hard/rough” for some to handle…
sry of i offend ya…

(talking about being a “batman” in secret) xD

like ryan said

  1. Monster walks out of the training area.
  2. No monsters in your training area after killing one.
  3. No monsters at all.

One other case is if the monster is attacking you but really close to an object so it basically lures it out to the center. There’s no way around this.

ya i guess thats the case

i also tryed disabling “collision detection”
but the bot stopped detecting the NPC to change the Quest…
but it still does detect the NPC of HPMPpots… in mirror town

maybe u could have sprate collision detection function between when in quest/town mod & attack mod?

or minimize the
“monster is attacking you but really close to an object”
range…
or something… !

im missing alot of monsters around & the center is crowded with KS
i can best them with a bow … but still … a fat shunk of monsters(Quest material’s) around me(inside the big range i have) are walking around…

my range size is 150…


& no way these would happen

judging from even monitoring the character while it bot’s

update:
look at the surroundings im talking about away from the center which the bot mostly walk back before clearing it…

& these are the KS


there are more players but far from map detection & mostly in center…

can we have the option to back to:
"center vs stucked monsters
or
“ignore stuck monsters”
instead of a passive of “return back to center”…?

It doesn’t select monsters that are near obstacles. If the monster walked into it while it was selected then it’d go back to the center.