[Plugin] CountStones from old forum

hi can some one look about this plugin i have try and he dont see any stone official sro

Résumé

from phBot import *
import QtBind

gui = QtBind.init(name,‘CountStones’)

lAttStones = QtBind.createLabel(gui,‘ATTRIBUTE STONES’,11,10)
lCourage = QtBind.createLabel(gui,‘Courage’,11,25)
lPhilosophy = QtBind.createLabel(gui,‘Philosophy’,11,40)
lFocus = QtBind.createLabel(gui,‘Focus’,11,55)
lChallenge = QtBind.createLabel(gui,‘Challenge’,11,70)
lAgility = QtBind.createLabel(gui,‘Agility’,11,85)
lWarriors = QtBind.createLabel(gui,‘Warriors’,11,100)
lMeditation = QtBind.createLabel(gui,‘Meditation’,11,115)
lFlesh = QtBind.createLabel(gui,‘Flesh’,11,130)
lMind = QtBind.createLabel(gui,‘Mind’,11,145)
lDodging = QtBind.createLabel(gui,‘Dodging’,11,160)
lLife = QtBind.createLabel(gui,‘Life’,11,175)
lSpirit = QtBind.createLabel(gui,‘Spirit’,11,190)
lTraining = QtBind.createLabel(gui,‘Training’,11,205)
lPrayer = QtBind.createLabel(gui,‘Prayer’,11,220)
qcourage = QtBind.createLabel(gui,‘0’,100,25)
qphilosophy = QtBind.createLabel(gui,‘0’,100,40)
qfocus = QtBind.createLabel(gui,‘0’,100,55)
qchallenge = QtBind.createLabel(gui,‘0’,100,70)
qagility = QtBind.createLabel(gui,‘0’,100,85)
qwarriors = QtBind.createLabel(gui,‘0’,100,100)
qmeditation = QtBind.createLabel(gui,‘0’,100,115)
qflesh = QtBind.createLabel(gui,‘0’,100,130)
qmind = QtBind.createLabel(gui,‘0’,100,145)
qdodging = QtBind.createLabel(gui,‘0’,100,160)
qlife = QtBind.createLabel(gui,‘0’,100,175)
qspirit = QtBind.createLabel(gui,‘0’,100,190)
qtraining = QtBind.createLabel(gui,‘0’,100,205)
qprayer = QtBind.createLabel(gui,‘0’,100,220)

lMagStones = QtBind.createLabel(gui,‘MAGIC STONES’,175,10)
lSTR = QtBind.createLabel(gui,‘Str’,175,25)
lINT = QtBind.createLabel(gui,‘Int’,175,40)
lMaster = QtBind.createLabel(gui,‘Master’,175,55)
lStrikes = QtBind.createLabel(gui,‘Strikes’,175,70)
lDiscipline = QtBind.createLabel(gui,‘Discipline’,175,85)
lPenetration = QtBind.createLabel(gui,‘Penetration’,175,100)
lDodging2 = QtBind.createLabel(gui,‘Dodging’,175,115)
lStamina = QtBind.createLabel(gui,‘Stamina’,175,130)
lMagic = QtBind.createLabel(gui,‘Magic’,175,145)
lFogs = QtBind.createLabel(gui,‘Fogs’,175,160)
lAir = QtBind.createLabel(gui,‘Air’,175,175)
lFire = QtBind.createLabel(gui,‘Fire’,175,190)
lImmunity = QtBind.createLabel(gui,‘Immunity’,175,205)
lRevival = QtBind.createLabel(gui,‘Revival’,175,220)
lLuck = QtBind.createLabel(gui,‘Luck’,175,235)
lSteady = QtBind.createLabel(gui,‘Steady’,175,250)
qstr = QtBind.createLabel(gui,‘0’,245,25)
qint = QtBind.createLabel(gui,‘0’,245,40)
qmaster = QtBind.createLabel(gui,‘0’,245,55)
qstrikes = QtBind.createLabel(gui,‘0’,245,70)
qdiscipline = QtBind.createLabel(gui,‘0’,245,85)
qpenetration = QtBind.createLabel(gui,‘0’,245,100)
qdodging2 = QtBind.createLabel(gui,‘0’,245,115)
qstamina = QtBind.createLabel(gui,‘0’,245,130)
qmagic = QtBind.createLabel(gui,‘0’,245,145)
qfogs = QtBind.createLabel(gui,‘0’,245,160)
qair = QtBind.createLabel(gui,‘0’,245,175)
qfire = QtBind.createLabel(gui,‘0’,245,190)
qimmunity = QtBind.createLabel(gui,‘0’,245,205)
qrevival = QtBind.createLabel(gui,‘0’,245,220)
qluck = QtBind.createLabel(gui,‘0’,245,235)
qsteady = QtBind.createLabel(gui,‘0’,245,250)

lElixir = QtBind.createLabel(gui,‘INTENSIFING ELIXIR’,330,190)
lWeapon = QtBind.createLabel(gui,‘Weapon’,330,205)
lProtector = QtBind.createLabel(gui,‘Protector’,330,220)
lAccessory = QtBind.createLabel(gui,‘Accessory’,330,235)
lShield = QtBind.createLabel(gui,‘Shield’,330,250)
qweapon = QtBind.createLabel(gui,‘0’,424,205)
qprotector = QtBind.createLabel(gui,‘0’,424,220)
qaccessory = QtBind.createLabel(gui,‘0’,424,235)
qshield = QtBind.createLabel(gui,‘0’,424,250)

leDegree = QtBind.createLineEdit(gui,“15”,330,10,19,19)
lDegree = QtBind.createLabel(gui,‘Degree’,352,13)
btnStorage = QtBind.createButton(gui,‘btnStorage_clicked’," Refresh Storage “,330,70)
btnGuildStorage = QtBind.createButton(gui,‘btnGuildStorage_clicked’,” Refresh Guild Storage “,330,100)
btnInventory = QtBind.createButton(gui,‘btnInventory_clicked’,” Refresh Inventory ",330,130)

def btnStorage_clicked():
countIn = ‘Storage’
countItems(countIn)

def btnGuildStorage_clicked():
countIn = ‘GuildStorage’
countItems(countIn)

def btnInventory_clicked():
countIn = ‘Inventory’
countItems(countIn)

def countItems(countIn):
courage = 0
philosophy = 0
focus = 0
challenge = 0
agility = 0
warriors = 0
meditation = 0
flesh = 0
mind = 0
pdodging = 0
life = 0
spirit = 0
training = 0
prayer = 0
Str = 0
Int = 0
master = 0
strikes = 0
discipline = 0
penetration = 0
gdodging = 0
stamina = 0
magic = 0
fogs = 0
air = 0
fire = 0
immunity = 0
revival = 0
luck = 0
steady = 0
weapon = 0
protector = 0
accessory = 0
shield = 0
items = []
if countIn == ‘Storage’:
items = get_storage()[‘items’]
elif countIn == ‘GuildStorage’:
items = get_guild_storage()[‘items’]
elif countIn == ‘Inventory’:
items = get_inventory()[‘items’]
degree = str(QtBind.text(gui,leDegree))
if items != []:
for item in items:
if item != None and degree in item[‘name’] and ‘tablet’ not in item[‘name’] and ‘stone’ in item[‘name’]:
if “courage” in item[‘name’]:
courage += item[‘quantity’]
elif “philosophy” in item[‘name’]:
philosophy += item[‘quantity’]
elif “focus” in item[‘name’]:
focus += item[‘quantity’]
elif “challenge” in item[‘name’]:
challenge += item[‘quantity’]
elif “agility” in item[‘name’]:
agility += item[‘quantity’]
elif “warriors” in item[‘name’]:
warriors += item[‘quantity’]
elif “meditation” in item[‘name’]:
meditation += item[‘quantity’]
elif “flesh” in item[‘name’]:
flesh += item[‘quantity’]
elif “mind” in item[‘name’]:
mind += item[‘quantity’]
elif “Attribute stone of dodging” in item[‘name’]:
pdodging += item[‘quantity’]
elif “life” in item[‘name’]:
life += item[‘quantity’]
elif “spirit” in item[‘name’]:
spirit += item[‘quantity’]
elif “training” in item[‘name’]:
training += item[‘quantity’]
elif “prayer” in item[‘name’]:
prayer += item[‘quantity’]
elif “Str” in item[‘name’]:
Str += item[‘quantity’]
elif “Int” in item[‘name’]:
Int += item[‘quantity’]
elif “master” in item[‘name’]:
master += item[‘quantity’]
elif “strikes” in item[‘name’]:
strikes += item[‘quantity’]
elif “discipline” in item[‘name’]:
discipline += item[‘quantity’]
elif “penetration” in item[‘name’]:
penetration += item[‘quantity’]
elif “Magic stone of dodging” in item[‘name’]:
gdodging += item[‘quantity’]
elif “stamina” in item[‘name’]:
stamina += item[‘quantity’]
elif “magic” in item[‘name’]:
magic += item[‘quantity’]
elif “fogs” in item[‘name’]:
fogs += item[‘quantity’]
elif “air” in item[‘name’]:
air += item[‘quantity’]
elif “immunity” in item[‘name’]:
immunity += item[‘quantity’]
elif “revival” in item[‘name’]:
revival += item[‘quantity’]
elif “fire” in item[‘name’]:
fire += item[‘quantity’]
elif “steady” in item[‘name’]:
steady += item[‘quantity’]
elif “luck” in item[‘name’]:
luck += item[‘quantity’]
if item != None and “Intensifing” in item[‘name’] and “(weapon)” in item[‘name’]:
weapon += item[‘quantity’]
if item != None and “Intensifing” in item[‘name’] and “(protector)” in item[‘name’]:
protector += item[‘quantity’]
if item != None and “Intensifing” in item[‘name’] and “(accessory)” in item[‘name’]:
accessory += item[‘quantity’]
if item != None and “Intensifing” in item[‘name’] and “(Shield)” in item[‘name’]:
shield += item[‘quantity’]
QtBind.setText(gui,qcourage,str(courage))
QtBind.setText(gui,qphilosophy,str(philosophy))
QtBind.setText(gui,qfocus,str(focus))
QtBind.setText(gui,qchallenge,str(challenge))
QtBind.setText(gui,qagility,str(agility))
QtBind.setText(gui,qwarriors,str(warriors))
QtBind.setText(gui,qmeditation,str(meditation))
QtBind.setText(gui,qflesh,str(flesh))
QtBind.setText(gui,qmind,str(mind))
QtBind.setText(gui,qdodging,str(pdodging))
QtBind.setText(gui,qlife,str(life))
QtBind.setText(gui,qspirit,str(spirit))
QtBind.setText(gui,qtraining,str(training))
QtBind.setText(gui,qprayer,str(prayer))
QtBind.setText(gui,qstr,str(Str))
QtBind.setText(gui,qint,str(Int))
QtBind.setText(gui,qmaster,str(master))
QtBind.setText(gui,qstrikes,str(strikes))
QtBind.setText(gui,qdiscipline,str(discipline))
QtBind.setText(gui,qpenetration,str(penetration))
QtBind.setText(gui,qdodging2,str(gdodging))
QtBind.setText(gui,qstamina,str(stamina))
QtBind.setText(gui,qmagic,str(magic))
QtBind.setText(gui,qfire,str(fire))
QtBind.setText(gui,qair,str(air))
QtBind.setText(gui,qfogs,str(fogs))
QtBind.setText(gui,qrevival,str(revival))
QtBind.setText(gui,qimmunity,str(immunity))
QtBind.setText(gui,qluck,str(luck))
QtBind.setText(gui,qsteady,str(steady))
QtBind.setText(gui,qweapon,str(weapon))
QtBind.setText(gui,qprotector,str(protector))
QtBind.setText(gui,qaccessory,str(accessory))
QtBind.setText(gui,qshield,str(shield))

log(‘Plugins: CountStones successfully loaded’)

You need to use code tags so it can be loaded correctly when copied and pasted.

plugin was loaded fine but i get this

idk wy he dont count the stone or i forget somthing ?
i logued of and restarting ph bot but same

Which option are you using? To count storage/guild storage stones you have to actually visit the storage’s first otherwise they will show up as empty.

I go back to town and I visit the storage but still nothing appears
do i have to run another command?

i just try and visit ALL PAGE FROM STOR and work … sryyy @ryan close :slight_smile: and thx