"IF" condition request

condition if Certain monster’s Number in training area

with sections to add:

monster [ ]
how many [ ]
Operator [ ]

i would like to set it to lure if a type of monster is low…

the normal lure isn’t balancing…
from 2 type of monster’s(Quest:Thirst for blood)
its luring 2 to 1

like after hunting
i look at the score
1 type hunted = 100
other hunted = 200

i need to equalize this…