condition if Certain monster’s Number in training area
with sections to add:
monster [ ]
how many [ ]
Operator [ ]
i would like to set it to lure if a type of monster is low…
the normal lure isn’t balancing…
from 2 type of monster’s(Quest:Thirst for blood)
its luring 2 to 1
like after hunting
i look at the score
1 type hunted = 100
other hunted = 200
i need to equalize this…