[Plugin] CountDrops

#1

UPDATE

Previously, there was an add-on made to count stone and elixir. But it was irregular and not so comprehensive.

It will be useful for Titan slots.

A little note: “Lucky Magic Powders and scrolls are not subject to the degree filter.”



Daha önce stone ve elixir saymak için yapılmış bir eklenti mevcuttu. Fakat düzensiz ve bu kadar kapsamlı değildi.

Titan slotları için kullanışlı olacaktır.

Ufak bir not: “Lucky Magic Powder’lar ve scroll’lar degree filtresine tabii değildir.”



CountDrops **Latest**

Link Here!



2 Likes

#2

@Ryan

Can you help me?

The current amount of gold in the character,
The amount of gold collected from the ground after the start of the bot,
The amount of gold spent after the start of the bot,

I’m thinking of adding these values to the plugin. But can you help with the codes?

1 Like

#3

You can get the gold amount from here: https://projecthax.gitbook.io/phbot-plugins/phbot-api/character

To figure out how much gold you picked up you’ll have to keep track of when the bot was started and the amount you started with then subtract them.

0 Likes

#4

OK. Thanks. That’s enough for this plugin then. I’ve added a list for attribute and magic stones.

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#5

Would be better just a (combo)box or a list(view) with unique(not repeated) items from inventory > Select > Count.

Easier & Flexible : Design perfection.

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#6

Thanks for the suggestion! Would definitely be better. But I’m a rookie. I guess this is the best I can do :slight_smile:

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#7

link not working for plugin
?

0 Likes

#8
Here Codes

from phBot import *
import QtBind

gui = QtBind.init(name,‘CountDrops’)

metaby = QtBind.createLabel(gui,‘by Kardamot // Hellixir’,615,4)
lCIZGI = QtBind.createLabel(gui,’_____________________’,11,18)
lTITAN = QtBind.createLabel(gui,‘TITAN DROPS’,40,10)
lLMP = QtBind.createLabel(gui,‘Lucky Magic Powder’,11,40)
lSTRScroll = QtBind.createLabel(gui,‘STR 5 Increase Scroll’,11,55)
lINTScroll = QtBind.createLabel(gui,‘INT 5 Increase Scroll’,11,70)
lHPIceFlakes = QtBind.createLabel(gui,‘Very Cold Ice Flakes’,11,85)
lMPIceFlakes = QtBind.createLabel(gui,‘Cold Ice Flakes’,11,100)
lDualIceFlakes = QtBind.createLabel(gui,‘Frozen Ice Flakes’,11,115)
lHPScroll = QtBind.createLabel(gui,‘500 HP Increase Scroll’,11,130)
lMPScroll = QtBind.createLabel(gui,‘500 MP Increase Scroll’,11,145)
lHitScroll = QtBind.createLabel(gui,‘Hit Scroll’,11,160)
lDodgingScroll = QtBind.createLabel(gui,‘Dodging Scroll’,11,175)
lTriggerScroll = QtBind.createLabel(gui,‘Trigger Scroll’,11,190)
lsceva = QtBind.createLabel(gui,‘Scroll of Evasion’,11,205)
lscacc = QtBind.createLabel(gui,‘Scroll of Accuracy’,11,220)
qLMP = QtBind.createLabel(gui,‘0’,130,40)
qSTRScroll = QtBind.createLabel(gui,‘0’,130,55)
qINTScroll = QtBind.createLabel(gui,‘0’,130,70)
qHPIceFlakes = QtBind.createLabel(gui,‘0’,130,85)
qMPIceFlakes = QtBind.createLabel(gui,‘0’,130,100)
qDualIceFlakes = QtBind.createLabel(gui,‘0’,130,115)
qHPScroll = QtBind.createLabel(gui,‘0’,130,130)
qMPScroll = QtBind.createLabel(gui,‘0’,130,145)
qHitScroll = QtBind.createLabel(gui,‘0’,130,160)
qDodgingScroll = QtBind.createLabel(gui,‘0’,130,175)
qTriggerScroll = QtBind.createLabel(gui,‘0’,130,190)
qsceva = QtBind.createLabel(gui,‘0’,130,205)
qscacc = QtBind.createLabel(gui,‘0’,130,220)

lCIZGI = QtBind.createLabel(gui,’_____________________’,164,18)
lAttStones = QtBind.createLabel(gui,‘ATTRIBUTE STONES’,180,10)
lCourage = QtBind.createLabel(gui,‘Courage’,164,40)
lPhilosophy = QtBind.createLabel(gui,‘Philosophy’,164,55)
lFocus = QtBind.createLabel(gui,‘Focus’,164,70)
lChallenge = QtBind.createLabel(gui,‘Challenge’,164,85)
lAgility = QtBind.createLabel(gui,‘Agility’,164,100)
lWarriors = QtBind.createLabel(gui,‘Warriors’,164,115)
lMeditation = QtBind.createLabel(gui,‘Meditation’,164,130)
lFlesh = QtBind.createLabel(gui,‘Flesh’,164,145)
lMind = QtBind.createLabel(gui,‘Mind’,164,160)
lDodging = QtBind.createLabel(gui,‘Dodging’,164,175)
lLife = QtBind.createLabel(gui,‘Life’,164,190)
lSpirit = QtBind.createLabel(gui,‘Spirit’,164,205)
lTraining = QtBind.createLabel(gui,‘Training’,164,220)
lPrayer = QtBind.createLabel(gui,‘Prayer’,164,235)
qcourage = QtBind.createLabel(gui,‘0’,283,40)
qphilosophy = QtBind.createLabel(gui,‘0’,283,55)
qfocus = QtBind.createLabel(gui,‘0’,283,70)
qchallenge = QtBind.createLabel(gui,‘0’,283,85)
qagility = QtBind.createLabel(gui,‘0’,283,100)
qwarriors = QtBind.createLabel(gui,‘0’,283,115)
qmeditation = QtBind.createLabel(gui,‘0’,283,130)
qflesh = QtBind.createLabel(gui,‘0’,283,145)
qmind = QtBind.createLabel(gui,‘0’,283,160)
qdodging = QtBind.createLabel(gui,‘0’,283,175)
qlife = QtBind.createLabel(gui,‘0’,283,190)
qspirit = QtBind.createLabel(gui,‘0’,283,205)
qtraining = QtBind.createLabel(gui,‘0’,283,220)
qprayer = QtBind.createLabel(gui,‘0’,283,235)

lCIZGI = QtBind.createLabel(gui,’_____________________’,317,18)
lMagStones = QtBind.createLabel(gui,‘MAGIC STONES’,344,10)
lSTR = QtBind.createLabel(gui,‘Str’,317,40)
lINT = QtBind.createLabel(gui,‘Int’,317,55)
lMaster = QtBind.createLabel(gui,‘Master’,317,70)
lStrikes = QtBind.createLabel(gui,‘Strikes’,317,85)
lDiscipline = QtBind.createLabel(gui,‘Discipline’,317,100)
lPenetration = QtBind.createLabel(gui,‘Penetration’,317,115)
lDodging2 = QtBind.createLabel(gui,‘Dodging’,317,130)
lStamina = QtBind.createLabel(gui,‘Stamina’,317,145)
lMagic = QtBind.createLabel(gui,‘Magic’,317,160)
lFogs = QtBind.createLabel(gui,‘Fogs’,317,175)
lAir = QtBind.createLabel(gui,‘Air’,317,190)
lFire = QtBind.createLabel(gui,‘Fire’,317,205)
lImmunity = QtBind.createLabel(gui,‘Immunity’,317,220)
lRevival = QtBind.createLabel(gui,‘Revival’,317,235)
lLuck = QtBind.createLabel(gui,‘Luck’,317,250)
lSteady = QtBind.createLabel(gui,‘Steady’,317,265)
qstr = QtBind.createLabel(gui,‘0’,436,40)
qint = QtBind.createLabel(gui,‘0’,436,55)
qmaster = QtBind.createLabel(gui,‘0’,436,70)
qstrikes = QtBind.createLabel(gui,‘0’,436,85)
qdiscipline = QtBind.createLabel(gui,‘0’,436,100)
qpenetration = QtBind.createLabel(gui,‘0’,436,115)
qdodging2 = QtBind.createLabel(gui,‘0’,436,130)
qstamina = QtBind.createLabel(gui,‘0’,436,145)
qmagic = QtBind.createLabel(gui,‘0’,436,160)
qfogs = QtBind.createLabel(gui,‘0’,436,175)
qair = QtBind.createLabel(gui,‘0’,436,190)
qfire = QtBind.createLabel(gui,‘0’,436,205)
qimmunity = QtBind.createLabel(gui,‘0’,436,220)
qrevival = QtBind.createLabel(gui,‘0’,436,235)
qluck = QtBind.createLabel(gui,‘0’,436,250)
qsteady = QtBind.createLabel(gui,‘0’,436,265)

lCIZGI = QtBind.createLabel(gui,’_____________________’,565,178)
lMagStones = QtBind.createLabel(gui,‘ELIXIRS’,610,170)
lWeapon = QtBind.createLabel(gui,‘Weapon’,565,200)
lProtector = QtBind.createLabel(gui,‘Protector’,565,215)
lAccessory = QtBind.createLabel(gui,‘Accessory’,565,230)
lShield = QtBind.createLabel(gui,‘Shield’,565,245)
qweapon = QtBind.createLabel(gui,‘0’,684,200)
qprotector = QtBind.createLabel(gui,‘0’,684,215)
qaccessory = QtBind.createLabel(gui,‘0’,684,230)
qshield = QtBind.createLabel(gui,‘0’,684,245)

lLIST = QtBind.createList(gui,150,40,1,207)
lLIST2 = QtBind.createList(gui,303,40,1,220)
lLIST3 = QtBind.createList(gui,455,40,1,240)
lLIST4 = QtBind.createList(gui,549,200,1,60)
lLIST5 = QtBind.createList(gui,703,200,1,60)
lBUTTONBG = QtBind.createList(gui,540,47,180,90)
lNEREYAZI = QtBind.createLabel(gui,‘Where do you want to look?’,565,40)
btnStorage = QtBind.createButton(gui,‘btnStorage_clicked’," Look at Storage “,584,86)
btnGuildStorage = QtBind.createButton(gui,‘btnGuildStorage_clicked’,” Look at Guild Storage “,572,111)
btnInventory = QtBind.createButton(gui,‘btnInventory_clicked’,” Look at Inventory ",579,61)
leDegree = QtBind.createLineEdit(gui,“11”,470,150,19,19)
lDegree = QtBind.createLabel(gui,‘Degree’,494,153)

def btnStorage_clicked():
countIn = ‘Storage’
countItems(countIn)

def btnGuildStorage_clicked():
countIn = ‘GuildStorage’
countItems(countIn)

def btnInventory_clicked():
countIn = ‘Inventory’
countItems(countIn)

def countItems(countIn):
LMP = 0
STRScroll = 0
INTScroll = 0
HPIceFlakes = 0
MPIceFlakes = 0
DualIceFlakes = 0
HPScroll = 0
MPScroll = 0
HitScroll = 0
DodgingScroll = 0
TriggerScroll = 0
sceva = 0
scacc = 0
courage = 0
philosophy = 0
focus = 0
challenge = 0
agility = 0
warriors = 0
meditation = 0
flesh = 0
mind = 0
pdodging = 0
life = 0
spirit = 0
training = 0
prayer = 0
Str = 0
Int = 0
master = 0
strikes = 0
discipline = 0
penetration = 0
gdodging = 0
stamina = 0
magic = 0
fogs = 0
air = 0
fire = 0
immunity = 0
revival = 0
luck = 0
steady = 0
weapon = 0
protector = 0
accessory = 0
shield = 0
items = []
if countIn == ‘Storage’:
items = get_storage()[‘items’]
elif countIn == ‘GuildStorage’:
items = get_guild_storage()[‘items’]
elif countIn == ‘Inventory’:
items = get_inventory()[‘items’]
degree = str(QtBind.text(gui,leDegree))
if items != []:
for item in items:
if item != None and degree in item[‘name’] and ‘tablet’ not in item[‘name’] and ‘stone’ in item[‘name’]:
if “courage” in item[‘name’]:
courage += item[‘quantity’]
elif “philosophy” in item[‘name’]:
philosophy += item[‘quantity’]
elif “focus” in item[‘name’]:
focus += item[‘quantity’]
elif “challenge” in item[‘name’]:
challenge += item[‘quantity’]
elif “agility” in item[‘name’]:
agility += item[‘quantity’]
elif “warriors” in item[‘name’]:
warriors += item[‘quantity’]
elif “meditation” in item[‘name’]:
meditation += item[‘quantity’]
elif “flesh” in item[‘name’]:
flesh += item[‘quantity’]
elif “mind” in item[‘name’]:
mind += item[‘quantity’]
elif “Attribute stone of dodging” in item[‘name’]:
pdodging += item[‘quantity’]
elif “life” in item[‘name’]:
life += item[‘quantity’]
elif “spirit” in item[‘name’]:
spirit += item[‘quantity’]
elif “training” in item[‘name’]:
training += item[‘quantity’]
elif “prayer” in item[‘name’]:
prayer += item[‘quantity’]
elif “Str” in item[‘name’]:
Str += item[‘quantity’]
elif “Int” in item[‘name’]:
Int += item[‘quantity’]
elif “master” in item[‘name’]:
master += item[‘quantity’]
elif “strikes” in item[‘name’]:
strikes += item[‘quantity’]
elif “discipline” in item[‘name’]:
discipline += item[‘quantity’]
elif “penetration” in item[‘name’]:
penetration += item[‘quantity’]
elif “Magic stone of dodging” in item[‘name’]:
gdodging += item[‘quantity’]
elif “stamina” in item[‘name’]:
stamina += item[‘quantity’]
elif “magic” in item[‘name’]:
magic += item[‘quantity’]
elif “fogs” in item[‘name’]:
fogs += item[‘quantity’]
elif “air” in item[‘name’]:
air += item[‘quantity’]
elif “immunity” in item[‘name’]:
immunity += item[‘quantity’]
elif “revival” in item[‘name’]:
revival += item[‘quantity’]
elif “fire” in item[‘name’]:
fire += item[‘quantity’]
elif “steady” in item[‘name’]:
steady += item[‘quantity’]
elif “luck” in item[‘name’]:
luck += item[‘quantity’]
if item != None and “Magic” in item[‘name’] and “Powder” in item[‘name’]:
LMP += item[‘quantity’]
if item != None and “Strength” in item[‘name’] and “Scroll” in item[‘name’]:
STRScroll += item[‘quantity’]
if item != None and “Intelligence” in item[‘name’] and “Scroll” in item[‘name’]:
INTScroll += item[‘quantity’]
if item != None and “Very Cold” in item[‘name’] and “Flakes” in item[‘name’]:
HPIceFlakes += item[‘quantity’]
if item != None and “Cold” in item[‘name’] and “Very” not in item[‘name’]:
MPIceFlakes += item[‘quantity’]
if item != None and “Frozen” in item[‘name’] and “Flakes” in item[‘name’]:
DualIceFlakes += item[‘quantity’]
if item != None and “HP” in item[‘name’] and “Scroll” in item[‘name’]:
HPScroll += item[‘quantity’]
if item != None and “MP” in item[‘name’] and “Scroll” in item[‘name’]:
MPScroll += item[‘quantity’]
if item != None and “Hit” in item[‘name’] and “Scroll” in item[‘name’]:
HitScroll += item[‘quantity’]
if item != None and “Dodging” in item[‘name’] and “Scroll” in item[‘name’]:
DodgingScroll += item[‘quantity’]
if item != None and “Trigger” in item[‘name’] and “Scroll” in item[‘name’]:
TriggerScroll += item[‘quantity’]
if item != None and “Scroll” in item[‘name’] and “Evasion” in item[‘name’]:
sceva += item[‘quantity’]
if item != None and “Scroll” in item[‘name’] and “Accuracy” in item[‘name’]:
scacc += item[‘quantity’]
if item != None and “Intensifing” in item[‘name’] and “(weapon)” in item[‘name’]:
weapon += item[‘quantity’]
if item != None and “Intensifing” in item[‘name’] and “(protector)” in item[‘name’]:
protector += item[‘quantity’]
if item != None and “Intensifing” in item[‘name’] and “(accessory)” in item[‘name’]:
accessory += item[‘quantity’]
if item != None and “Intensifing” in item[‘name’] and “(Shield)” in item[‘name’]:
shield += item[‘quantity’]
QtBind.setText(gui,qLMP,str(LMP))
QtBind.setText(gui,qSTRScroll,str(STRScroll))
QtBind.setText(gui,qINTScroll,str(INTScroll))
QtBind.setText(gui,qHPIceFlakes,str(HPIceFlakes))
QtBind.setText(gui,qMPIceFlakes,str(MPIceFlakes))
QtBind.setText(gui,qDualIceFlakes,str(DualIceFlakes))
QtBind.setText(gui,qHPScroll,str(HPScroll))
QtBind.setText(gui,qMPScroll,str(MPScroll))
QtBind.setText(gui,qHitScroll,str(HitScroll))
QtBind.setText(gui,qDodgingScroll,str(DodgingScroll))
QtBind.setText(gui,qTriggerScroll,str(TriggerScroll))
QtBind.setText(gui,qsceva,str(sceva))
QtBind.setText(gui,qscacc,str(scacc))
QtBind.setText(gui,qcourage,str(courage))
QtBind.setText(gui,qphilosophy,str(philosophy))
QtBind.setText(gui,qfocus,str(focus))
QtBind.setText(gui,qchallenge,str(challenge))
QtBind.setText(gui,qagility,str(agility))
QtBind.setText(gui,qwarriors,str(warriors))
QtBind.setText(gui,qmeditation,str(meditation))
QtBind.setText(gui,qflesh,str(flesh))
QtBind.setText(gui,qmind,str(mind))
QtBind.setText(gui,qdodging,str(pdodging))
QtBind.setText(gui,qlife,str(life))
QtBind.setText(gui,qspirit,str(spirit))
QtBind.setText(gui,qtraining,str(training))
QtBind.setText(gui,qprayer,str(prayer))
QtBind.setText(gui,qstr,str(Str))
QtBind.setText(gui,qint,str(Int))
QtBind.setText(gui,qmaster,str(master))
QtBind.setText(gui,qstrikes,str(strikes))
QtBind.setText(gui,qdiscipline,str(discipline))
QtBind.setText(gui,qpenetration,str(penetration))
QtBind.setText(gui,qdodging2,str(gdodging))
QtBind.setText(gui,qstamina,str(stamina))
QtBind.setText(gui,qmagic,str(magic))
QtBind.setText(gui,qfire,str(fire))
QtBind.setText(gui,qair,str(air))
QtBind.setText(gui,qfogs,str(fogs))
QtBind.setText(gui,qrevival,str(revival))
QtBind.setText(gui,qimmunity,str(immunity))
QtBind.setText(gui,qluck,str(luck))
QtBind.setText(gui,qsteady,str(steady))
QtBind.setText(gui,qweapon,str(weapon))
QtBind.setText(gui,qprotector,str(protector))
QtBind.setText(gui,qaccessory,str(accessory))
QtBind.setText(gui,qshield,str(shield))

log(‘Plugins: [CountDrops] successfully loaded’)

0 Likes

#9

That won’t work due to the indentation. Use code tags or put it on GitHub.

0 Likes

#11

Code in here: https://github.com/kardamot/countdrops_phbot

0 Likes

#12
from phBot import *
import QtBind

gui = QtBind.init(__name__,'CountDrops')

metaby = QtBind.createLabel(gui,'by Kardamot // Hellixir',615,4)
lCIZGI = QtBind.createLabel(gui,'_____________________',11,18)
lTITAN = QtBind.createLabel(gui,'TITAN DROPS',40,10)
lLMP = QtBind.createLabel(gui,'Lucky Magic Powder',11,40)
lSTRScroll = QtBind.createLabel(gui,'STR 5 Increase Scroll',11,55)
lINTScroll = QtBind.createLabel(gui,'INT 5 Increase Scroll',11,70)
lHPIceFlakes = QtBind.createLabel(gui,'Very Cold Ice Flakes',11,85)
lMPIceFlakes = QtBind.createLabel(gui,'Cold Ice Flakes',11,100)
lDualIceFlakes = QtBind.createLabel(gui,'Frozen Ice Flakes',11,115)
lHPScroll = QtBind.createLabel(gui,'500 HP Increase Scroll',11,130)
lMPScroll = QtBind.createLabel(gui,'500 MP Increase Scroll',11,145)
lHitScroll = QtBind.createLabel(gui,'Hit Scroll',11,160)
lDodgingScroll = QtBind.createLabel(gui,'Dodging Scroll',11,175)
lTriggerScroll = QtBind.createLabel(gui,'Trigger Scroll',11,190)
lsceva = QtBind.createLabel(gui,'Scroll of Evasion',11,205)
lscacc = QtBind.createLabel(gui,'Scroll of Accuracy',11,220)
qLMP = QtBind.createLabel(gui,'0',130,40)
qSTRScroll = QtBind.createLabel(gui,'0',130,55)
qINTScroll = QtBind.createLabel(gui,'0',130,70)
qHPIceFlakes = QtBind.createLabel(gui,'0',130,85)
qMPIceFlakes = QtBind.createLabel(gui,'0',130,100)
qDualIceFlakes = QtBind.createLabel(gui,'0',130,115)
qHPScroll = QtBind.createLabel(gui,'0',130,130)
qMPScroll = QtBind.createLabel(gui,'0',130,145)
qHitScroll = QtBind.createLabel(gui,'0',130,160)
qDodgingScroll = QtBind.createLabel(gui,'0',130,175)
qTriggerScroll = QtBind.createLabel(gui,'0',130,190)
qsceva = QtBind.createLabel(gui,'0',130,205)
qscacc = QtBind.createLabel(gui,'0',130,220)

lCIZGI = QtBind.createLabel(gui,'_____________________',164,18)
lAttStones = QtBind.createLabel(gui,'ATTRIBUTE STONES',180,10)
lCourage = QtBind.createLabel(gui,'Courage',164,40)
lPhilosophy = QtBind.createLabel(gui,'Philosophy',164,55)
lFocus = QtBind.createLabel(gui,'Focus',164,70)
lChallenge = QtBind.createLabel(gui,'Challenge',164,85)
lAgility = QtBind.createLabel(gui,'Agility',164,100)
lWarriors = QtBind.createLabel(gui,'Warriors',164,115)
lMeditation = QtBind.createLabel(gui,'Meditation',164,130)
lFlesh = QtBind.createLabel(gui,'Flesh',164,145)
lMind = QtBind.createLabel(gui,'Mind',164,160)
lDodging = QtBind.createLabel(gui,'Dodging',164,175)
lLife = QtBind.createLabel(gui,'Life',164,190)
lSpirit = QtBind.createLabel(gui,'Spirit',164,205)
lTraining = QtBind.createLabel(gui,'Training',164,220)
lPrayer = QtBind.createLabel(gui,'Prayer',164,235)
qcourage = QtBind.createLabel(gui,'0',283,40)
qphilosophy = QtBind.createLabel(gui,'0',283,55)
qfocus = QtBind.createLabel(gui,'0',283,70)
qchallenge = QtBind.createLabel(gui,'0',283,85)
qagility = QtBind.createLabel(gui,'0',283,100)
qwarriors = QtBind.createLabel(gui,'0',283,115)
qmeditation = QtBind.createLabel(gui,'0',283,130)
qflesh = QtBind.createLabel(gui,'0',283,145)
qmind = QtBind.createLabel(gui,'0',283,160)
qdodging = QtBind.createLabel(gui,'0',283,175)
qlife = QtBind.createLabel(gui,'0',283,190)
qspirit = QtBind.createLabel(gui,'0',283,205)
qtraining = QtBind.createLabel(gui,'0',283,220)
qprayer = QtBind.createLabel(gui,'0',283,235)

lCIZGI = QtBind.createLabel(gui,'_____________________',317,18)
lMagStones = QtBind.createLabel(gui,'MAGIC STONES',344,10)
lSTR = QtBind.createLabel(gui,'Str',317,40)
lINT = QtBind.createLabel(gui,'Int',317,55)
lMaster = QtBind.createLabel(gui,'Master',317,70)
lStrikes = QtBind.createLabel(gui,'Strikes',317,85)
lDiscipline = QtBind.createLabel(gui,'Discipline',317,100)
lPenetration = QtBind.createLabel(gui,'Penetration',317,115)
lDodging2 = QtBind.createLabel(gui,'Dodging',317,130)
lStamina = QtBind.createLabel(gui,'Stamina',317,145)
lMagic = QtBind.createLabel(gui,'Magic',317,160)
lFogs = QtBind.createLabel(gui,'Fogs',317,175)
lAir = QtBind.createLabel(gui,'Air',317,190)
lFire = QtBind.createLabel(gui,'Fire',317,205)
lImmunity = QtBind.createLabel(gui,'Immunity',317,220)
lRevival = QtBind.createLabel(gui,'Revival',317,235)
lLuck = QtBind.createLabel(gui,'Luck',317,250)
lSteady = QtBind.createLabel(gui,'Steady',317,265)
qstr = QtBind.createLabel(gui,'0',436,40)
qint = QtBind.createLabel(gui,'0',436,55)
qmaster = QtBind.createLabel(gui,'0',436,70)
qstrikes = QtBind.createLabel(gui,'0',436,85)
qdiscipline = QtBind.createLabel(gui,'0',436,100)
qpenetration = QtBind.createLabel(gui,'0',436,115)
qdodging2 = QtBind.createLabel(gui,'0',436,130)
qstamina = QtBind.createLabel(gui,'0',436,145)
qmagic = QtBind.createLabel(gui,'0',436,160)
qfogs = QtBind.createLabel(gui,'0',436,175)
qair = QtBind.createLabel(gui,'0',436,190)
qfire = QtBind.createLabel(gui,'0',436,205)
qimmunity = QtBind.createLabel(gui,'0',436,220)
qrevival = QtBind.createLabel(gui,'0',436,235)
qluck = QtBind.createLabel(gui,'0',436,250)
qsteady = QtBind.createLabel(gui,'0',436,265)

lCIZGI = QtBind.createLabel(gui,'_____________________',565,178)
lMagStones = QtBind.createLabel(gui,'ELIXIRS',610,170)
lWeapon = QtBind.createLabel(gui,'Weapon',565,200)
lProtector = QtBind.createLabel(gui,'Protector',565,215)
lAccessory = QtBind.createLabel(gui,'Accessory',565,230)
lShield = QtBind.createLabel(gui,'Shield',565,245)
qweapon = QtBind.createLabel(gui,'0',684,200)
qprotector = QtBind.createLabel(gui,'0',684,215)
qaccessory = QtBind.createLabel(gui,'0',684,230)
qshield = QtBind.createLabel(gui,'0',684,245)

lLIST = QtBind.createList(gui,150,40,1,207)
lLIST2 = QtBind.createList(gui,303,40,1,220)
lLIST3 = QtBind.createList(gui,455,40,1,240)
lLIST4 = QtBind.createList(gui,549,200,1,60)
lLIST5 = QtBind.createList(gui,703,200,1,60)
lBUTTONBG = QtBind.createList(gui,540,47,180,90)
lNEREYAZI = QtBind.createLabel(gui,'Where do you want to look?',565,40)
btnStorage = QtBind.createButton(gui,'btnStorage_clicked',"  Look at Storage  ",584,86)
btnGuildStorage = QtBind.createButton(gui,'btnGuildStorage_clicked',"  Look at Guild Storage  ",572,111)
btnInventory = QtBind.createButton(gui,'btnInventory_clicked',"  Look at Inventory  ",579,61)
leDegree = QtBind.createLineEdit(gui,"11",470,150,19,19)
lDegree = QtBind.createLabel(gui,'Degree',494,153)


def btnStorage_clicked():
	countIn = 'Storage'
	countItems(countIn)

def btnGuildStorage_clicked():
	countIn = 'GuildStorage'
	countItems(countIn)

def btnInventory_clicked():
	countIn = 'Inventory'
	countItems(countIn)

def countItems(countIn):
	LMP = 0
	STRScroll = 0
	INTScroll = 0
	HPIceFlakes = 0
	MPIceFlakes = 0
	DualIceFlakes = 0
	HPScroll = 0
	MPScroll = 0
	HitScroll = 0
	DodgingScroll = 0
	TriggerScroll = 0
	sceva = 0
	scacc = 0
	courage = 0
	philosophy = 0
	focus = 0
	challenge = 0
	agility = 0
	warriors = 0
	meditation = 0
	flesh = 0
	mind = 0
	pdodging = 0
	life = 0
	spirit = 0
	training = 0
	prayer = 0
	Str = 0
	Int = 0
	master = 0
	strikes = 0
	discipline = 0
	penetration = 0
	gdodging = 0
	stamina = 0
	magic = 0
	fogs = 0
	air = 0
	fire = 0
	immunity = 0
	revival = 0
	luck = 0
	steady = 0
	weapon = 0
	protector = 0
	accessory = 0
	shield = 0
	items = []
	if countIn == 'Storage':
		items = get_storage()['items']
	elif countIn == 'GuildStorage':
		items = get_guild_storage()['items']
	elif countIn == 'Inventory':
		items = get_inventory()['items']
	degree = str(QtBind.text(gui,leDegree))
	if items != []:
		for item in items:
			if item != None and degree in item['name'] and 'tablet' not in item['name'] and 'stone' in item['name']:
				if "courage" in item['name']:
					courage += item['quantity']
				elif "philosophy" in item['name']:
					philosophy += item['quantity']
				elif "focus" in item['name']:
					focus += item['quantity']
				elif "challenge" in item['name']:
					challenge += item['quantity']
				elif "agility" in item['name']:
					agility += item['quantity']
				elif "warriors" in item['name']:
					warriors += item['quantity']
				elif "meditation" in item['name']:
					meditation += item['quantity']
				elif "flesh" in item['name']:
					flesh += item['quantity']
				elif "mind" in item['name']:
					mind += item['quantity']
				elif "Attribute stone of dodging" in item['name']:
					pdodging += item['quantity']
				elif "life" in item['name']:
					life += item['quantity']
				elif "spirit" in item['name']:
					spirit += item['quantity']
				elif "training" in item['name']:
					training += item['quantity']
				elif "prayer" in item['name']:
					prayer += item['quantity']				
				elif "Str" in item['name']:
					Str += item['quantity']
				elif "Int" in item['name']:
					Int += item['quantity']
				elif "master" in item['name']:
					master += item['quantity']
				elif "strikes" in item['name']:
					strikes += item['quantity']
				elif "discipline" in item['name']:
					discipline += item['quantity']
				elif "penetration" in item['name']:
					penetration += item['quantity']
				elif "Magic stone of dodging" in item['name']:
					gdodging += item['quantity']
				elif "stamina" in item['name']:
					stamina += item['quantity']
				elif "magic" in item['name']:
					magic += item['quantity']
				elif "fogs" in item['name']:
					fogs += item['quantity']
				elif "air" in item['name']:
					air += item['quantity']
				elif "immunity" in item['name']:
					immunity += item['quantity']
				elif "revival" in item['name']:
					revival += item['quantity']
				elif "fire" in item['name']:
					fire += item['quantity']
				elif "steady" in item['name']:
					steady += item['quantity']
				elif "luck" in item['name']:
					luck += item['quantity']				
			if item != None and "Magic" in item['name'] and "Powder" in item['name']:
				LMP += item['quantity']
			if item != None and "Strength" in item['name'] and "Scroll" in item['name']:
				STRScroll += item['quantity']
			if item != None and "Intelligence" in item['name'] and "Scroll" in item['name']:
				INTScroll += item['quantity']
			if item != None and "Very Cold" in item['name'] and "Flakes" in item['name']:
				HPIceFlakes += item['quantity']
			if item != None and "Cold" in item['name'] and "Very" not in item['name']:
				MPIceFlakes += item['quantity']
			if item != None and "Frozen" in item['name'] and "Flakes" in item['name']:
				DualIceFlakes += item['quantity']
			if item != None and "HP" in item['name'] and "Scroll" in item['name']:
				HPScroll += item['quantity']
			if item != None and "MP" in item['name'] and "Scroll" in item['name']:
				MPScroll += item['quantity']
			if item != None and "Hit" in item['name'] and "Scroll" in item['name']:
				HitScroll += item['quantity']
			if item != None and "Dodging" in item['name'] and "Scroll" in item['name']:
				DodgingScroll += item['quantity']
			if item != None and "Trigger" in item['name'] and "Scroll" in item['name']:
				TriggerScroll += item['quantity']
			if item != None and "Scroll" in item['name'] and "Evasion" in item['name']:
				sceva += item['quantity']
			if item != None and "Scroll" in item['name'] and "Accuracy" in item['name']:
				scacc += item['quantity']
			if item != None and "Intensifing" in item['name'] and "(weapon)" in item['name']:
				weapon += item['quantity']
			if item != None and "Intensifing" in item['name'] and "(protector)" in item['name']:
				protector += item['quantity']
			if item != None and "Intensifing" in item['name'] and "(accessory)" in item['name']:
				accessory += item['quantity']
			if item != None and "Intensifing" in item['name'] and "(Shield)" in item['name']:
				shield += item['quantity']
	QtBind.setText(gui,qLMP,str(LMP))
	QtBind.setText(gui,qSTRScroll,str(STRScroll))
	QtBind.setText(gui,qINTScroll,str(INTScroll))
	QtBind.setText(gui,qHPIceFlakes,str(HPIceFlakes))
	QtBind.setText(gui,qMPIceFlakes,str(MPIceFlakes))
	QtBind.setText(gui,qDualIceFlakes,str(DualIceFlakes))
	QtBind.setText(gui,qHPScroll,str(HPScroll))
	QtBind.setText(gui,qMPScroll,str(MPScroll))
	QtBind.setText(gui,qHitScroll,str(HitScroll))
	QtBind.setText(gui,qDodgingScroll,str(DodgingScroll))
	QtBind.setText(gui,qTriggerScroll,str(TriggerScroll))
	QtBind.setText(gui,qsceva,str(sceva))	
	QtBind.setText(gui,qscacc,str(scacc))	
	QtBind.setText(gui,qcourage,str(courage))
	QtBind.setText(gui,qphilosophy,str(philosophy))
	QtBind.setText(gui,qfocus,str(focus))
	QtBind.setText(gui,qchallenge,str(challenge))
	QtBind.setText(gui,qagility,str(agility))
	QtBind.setText(gui,qwarriors,str(warriors))
	QtBind.setText(gui,qmeditation,str(meditation))
	QtBind.setText(gui,qflesh,str(flesh))
	QtBind.setText(gui,qmind,str(mind))
	QtBind.setText(gui,qdodging,str(pdodging))
	QtBind.setText(gui,qlife,str(life))
	QtBind.setText(gui,qspirit,str(spirit))
	QtBind.setText(gui,qtraining,str(training))
	QtBind.setText(gui,qprayer,str(prayer))
	QtBind.setText(gui,qstr,str(Str))
	QtBind.setText(gui,qint,str(Int))
	QtBind.setText(gui,qmaster,str(master))
	QtBind.setText(gui,qstrikes,str(strikes))
	QtBind.setText(gui,qdiscipline,str(discipline))
	QtBind.setText(gui,qpenetration,str(penetration))
	QtBind.setText(gui,qdodging2,str(gdodging))
	QtBind.setText(gui,qstamina,str(stamina))
	QtBind.setText(gui,qmagic,str(magic))
	QtBind.setText(gui,qfire,str(fire))
	QtBind.setText(gui,qair,str(air))
	QtBind.setText(gui,qfogs,str(fogs))
	QtBind.setText(gui,qrevival,str(revival))
	QtBind.setText(gui,qimmunity,str(immunity))
	QtBind.setText(gui,qluck,str(luck))
	QtBind.setText(gui,qsteady,str(steady))
	QtBind.setText(gui,qweapon,str(weapon))
	QtBind.setText(gui,qprotector,str(protector))
	QtBind.setText(gui,qaccessory,str(accessory))
	QtBind.setText(gui,qshield,str(shield))
	
log('Plugins: [CountDrops] successfully loaded')
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