When pet inventory is full, it moves items to the character inventory. However when it reaches the “maximum item count -1” it triggers return to town even if pet inventory has a lot of empty slots.
Can you make it “When pet is full, transfer two items”. This way it would trigger transfering many times. However transferring them two by two would allow us to get nearly full inventory for both character and pet.
Not sure if there are logical holes at my way of doing so. Is it possible to implement?