Hey,
I tried to create my own Key bindings liek that:
from pynput.keyboard import Key, Listener
def on_press(key):
log("test")
def on_release(key):
if key == Key.esc:
# Stop listener
return False
# Collect events until released
with Listener(
on_press=on_press,
on_release=on_release) as listener:
listener.join()
But if I try to load the plugin phBot stops responding .
Is there a way to implement this?
You could use the useless Silkroad emote actions (like 7 buttons) to trigger quick stuffs from the game.
CLIENT_CHARACTER_EMOTE_USE = 0x3091
byte emoteType
@G4ndalf did u figure something out?
nop but I didnt try it anymore
Is there api for it ? A friend asked
this will get triggered even if an other user is using an emote 
My idea is about handling client packets, not server packets. A shortcut to trigger plugin stuffs from game.
Somebody asked something pretty similar before.